ZeroGS looks REALLY ugly - What gives In short, zerofrog refuses to link Render Target to Window Size, and youre used to something different (I told him youd moan.but noooo did he listen.pfffk ) ZeroGS renders to native PS2 resolution, thats its default render target, when you set the window size to say 1024x768, ZeroGS still renders to native PS2 resolution, but stretches that resolution to fit the window size. Note when using a non SSE2 cpu to run PCSX2, make sure you select the non SSE2 versions of the plugins. PCSX2 doesnt work on my Athlon XP (or other non SSE2 chips) Due to the nature of the VM (pcsx2.exe), which heavily uses SSE2, this version of the emulator will NOT work for you, however the TLB (pcsx2t.exe) build should work for you. So the best solution to this is, play your game on 0.9.1. If you wish to play PlayStation 1 games, there are extremely compatible, fast and stable emulators already in existence, and I recommend: pSX - New emulator, with a growing level of compatibility and is very simple to use. PCSX2s primary goal is to emulate the PS2, which would eventually include PlayStation 1 games, however at this time the key focus is to make PlayStation 2 games run with a high degree of compatibility, including support for such features as USB device support (EyeToy, Special Controllers), DEV9 (Network, HDD) etc. If your game is not in the compatibility list then Im afraid you are on your own, we cannot guarantee it working either way so it is impossible to tell if we can help you at all.ĭoes PCSX2 play PlayStation 1 (PSOne PSX PS1) Games No, simple as that. Is game X Working Before posting this, check the compatability list, you will be able to see how far your game goes, if you cant get it as far as we can, check your configuration against the Configuration Guide, if you still have no luck, you may post the question. Speed has recently increased significantly, for near fullspeed games, we recommend you examine the screenshots thread for speeds. Whilst games may get in-game, they will not run at playable speeds, due to the complex nature of PS2 emulation, and the lack of modern hardware that is powerful enough to emulate such a console.
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